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King of Icefield Rewards Guide [2026] — What You Earn, How to Earn It & Priority Tier List

Last Updated: April 30, 2026
Published: April 30, 202615 min read

King of Icefield Rewards Guide [2026] — What You Earn, How to Earn It & Priority Tier List

Part of the King of Icefield Series:

  • King of Icefield Complete Walkthrough: Event structure, scoring mechanics, and strategic framework (Start Here).
  • King of Icefield Rewards Guide: What you earn, how each reward stream works, and what to prioritise (This Guide).

King of Icefield (KoI) is a 7-day competitive scoring event that replaces Hall of Chiefs after your state's first State of Power. Seven themed daily stages, five parallel reward streams, and a medal shop whose contents shift between iterations. Understanding which streams produce which items — and which items are actually worth chasing — matters more than chasing raw point totals, because milestone thresholds scale with your Furnace level and ranking rewards bracket only the top performers in each category.

This guide covers what the event pays out, how each reward stream is triggered, and how to prioritise the items you can claim.


Quick Reference

Field Value
Event length 7 days (Monday to Sunday), one themed stage per day
Milestone tiers 4 per day
Medals of Honor per day 2 (from Tier 3 and Tier 4 milestones)
Medal of Honor cap 14 per full event
In-state ranking bracket Top 100 chiefs (daily + cumulative)
Cross-state bracket Top 1,000 chiefs across 6 matched states
Milestone scaling Thresholds scale with Furnace level, cap at Furnace 30
Gem speedup exclusion Gem-purchased speedups do not generate points

The Five Reward Streams

Rewards in KoI come from five separate streams. They run in parallel — hitting one does not unlock another — so planning means deciding which streams are realistic for your account and which are not.

1. Daily Milestone Rewards

Each stage has a 4-tier milestone track. As you accumulate points during that day's theme, you cross thresholds that unlock fixed reward bundles. Tier 3 and Tier 4 each include 1 Medal of Honor; Tiers 1 and 2 typically pay out theme-relevant materials — Charm Designs and Charm Guides on Chief Gear days, hero shards on Hero Development days, and so on.

Milestone rewards are the most reliable income stream in the event because they are not competitive — every player who reaches the threshold receives the bundle.

[!TIP] Milestone thresholds scale with Furnace level and cap at Furnace 30. Higher Furnace faces higher thresholds but proportionally larger reward bundles. Don't compare raw point totals across Furnace levels — they're not meaningful. Check your own thresholds on the in-game event screen at each stage start.

2. Medal of Honor Shop

Medals of Honor are spent in a separate exchange shop that opens during the event. The shop is where the highest-value items in KoI are concentrated, including:

  • Featured Season Hero Shards
  • Mythic Skill Manuals
  • Island Scrolls
  • General Accessory Construction Contracts
  • Speedups

The shop's specific costs and quantities vary by event iteration and are not reliably documented in advance. Plan around the medals you can earn (up to 14), not around any specific item-cost table.

3. State Stage Ranking

Each day, the top 100 chiefs in your state on that day's stage points receive Stage Ranking rewards. This stream pays out daily and is reset each stage, so a strong single-day push can secure rewards even if your cumulative total is mid-pack.

4. State Total Ranking

The top 100 chiefs in your state on cumulative points across all 7 stages receive Total Ranking rewards at event end. This rewards consistency rather than spikes, and the reward bundles are typically larger than any individual Stage Ranking payout.

5. Cross-State Personal Ranking

The top 1,000 chiefs across the 6 matched states receive Cross-State Personal Ranking rewards. The exact point floor required to qualify is not reliably documented — one community source cites 250,000 points, but this figure is uncorroborated and likely varies by state generation.

[!NOTE] Treat the cross-state bracket as an additional payout for accounts already pushing for high state rankings, not as a separate target to plan around. The resources required to crack top 1,000 cross-state are typically the same ones you'd spend chasing top 100 in-state.


Medals of Honor: The Core Currency

Medals of Honor are the through-line of the event. Two structural details determine how many you finish with:

Medals Are Gated at Tier 3 and Tier 4

Hitting only Tier 1 or Tier 2 on a given day yields zero medals. This is the most common way players underperform their expected payout — accumulating points without reaching the medal-bearing tiers wastes the day's effort from a reward perspective.

Missing Days Compounds Badly

Each day caps at 2 medals, so a missed day cannot be made up later in the event. Skipping a single day removes 2 of the 14 possible medals — roughly 14% of your total medal budget — and that loss directly reduces what you can claim from the medal shop.

Furnace Scaling Cuts Both Ways

Higher-Furnace accounts face higher milestone thresholds, but their reward bundles scale proportionally and they typically have the resource depth to clear Tier 4 reliably. Lower-Furnace accounts face easier thresholds but smaller bundles. Comparing raw point totals across Furnace levels is not meaningful.

[!IMPORTANT] The goal is not to maximise points — it's to clear Tier 4 on as many days as possible. Once Tier 4 is secured for the day, additional points only contribute to ranking, which is a separate calculation with its own cost-benefit. For the full scoring breakdown and strategic framework, see the King of Icefield Complete Walkthrough.


Reward Priority Tier List

This list ranks the items available across all five reward streams by strategic value and scarcity. It is qualitative, not based on medal cost — medal costs vary by event iteration and are not reliably documented in advance.

S Tier — Featured Season Hero Shards

The featured hero rotates with each generation, and KoI is one of the few non-paid sources of shards for the current generation's featured hero. Because the hero changes each season, missing a generation's KoI cycles means the shards become inaccessible through this stream until the rotation returns — if it does.

For accounts actively building toward the featured hero, these shards are the primary reason to engage with the event seriously. They appear in the medal shop, in Stage Ranking rewards, in Total Ranking rewards, and in Cross-State Personal Ranking rewards.

[!CAUTION] The featured hero identity rotates by generation. Always confirm which hero is featured in your current cycle before committing shard-related medal purchases. A featured hero you already have at maximum ascension changes the calculus considerably — a featured hero core to your current build can justify spending you'd otherwise hold.

A Tier — Mythic Skill Manuals & General Accessory Construction Contracts

Mythic Skill Manuals drive hero skill upgrades and are a persistent bottleneck across all hero progression. They are available from multiple in-game sources but rarely in concentrated quantities — KoI's medal shop offers a meaningful supply that is competitive with State of Power as a source.

General Accessory Construction Contracts redeem into Daybreak Island accessory blueprints (10 contracts per blueprint). For accounts pushing Daybreak Island progression — particularly the Starry Lighthouse and similar accessories — contracts are scarce enough that KoI's contribution is worth prioritising. Accounts not yet engaged with Daybreak Island should treat these as low priority.

B Tier — Island Scrolls & High-Tier Speedups

Island Scrolls progress Daybreak Island content. Useful but less bottlenecked than contracts, and broadly available from other sources.

Speedups are universally useful and never wasted, but they are also the most common reward in the game. Take them when the alternative is leaving medals unspent, but don't prioritise them over scarcer items.

C Tier — Fire Crystals & Commodity Materials

Fire Crystals, basic upgrade materials, and similar commodities appear in milestone rewards and occasionally in the medal shop. They are useful but rarely the limiting factor on progression for accounts engaged with KoI seriously. Treat as filler when higher-tier items are exhausted or out of reach.


Stream-by-Stream: What Each One Pays

The five reward streams target different player profiles. Here's what each one actually delivers and who it's for:

Stream Triggered By Contains Who It's For
Daily Milestones Point thresholds (4 tiers/day) Medals of Honor (Tier 3–4), theme-relevant materials Everyone — guaranteed, non-competitive
Medal Shop Spending earned Medals Featured hero shards, Mythic Skill Manuals, Contracts, Scrolls, Speedups Everyone who earns medals
Stage Ranking Top 100 in-state daily Daily-specific reward bundles, featured hero shards Competitive accounts with day-specific stockpiles
Total Ranking Top 100 in-state cumulative Larger reward bundles, featured hero shards Consistently competitive accounts across all 7 days
Cross-State Personal Top 1,000 across 6 states Additional reward bundles High-investment accounts already pushing state rankings

The practical split for most players: milestones are the floor, rankings are the ceiling. Clear all milestones first to lock in your 14 medals, then evaluate whether the marginal ranking rewards justify further resource expenditure based on the day's leaderboard pace.


Planning Context

A few situational factors shape what you should actually chase:

Server Progression Caps the Ceiling

Several scoring activities require server-level unlocks: Refined Fire Crystals require Furnace 6/7/8 unlocks on the server, L10 and L11 troops require server progression, Crystal Dust requires the War Academy unlock, and Legendary Chief Gear typically becomes available around server day 180. On earlier-progression servers, certain stages have lower structural ceilings and Tier 4 may be harder to reach despite identical effort.

Hero Generation Timing Matters

The first KoI cycle after a new hero generation begins is reported to be the most competitive, as high-spending accounts push aggressively for the new featured hero. Players entering mid-generation generally face less ranking pressure for the same payout.

State of Power Overlaps the Same Resources

Many experienced players complete only the medal-bearing milestone tiers in KoI and preserve major resource stockpiles — Mithril, Refined Fire Crystals, large speedup banks — for State of Power, which uses overlapping scoring categories with different reward structures. This reflects a common cost-benefit calculation: KoI's marginal ranking rewards rarely justify the resource expenditure required to climb past secured medal tiers.

[!TIP] If State of Power is coming shortly after KoI, treat medal tiers as the hard target and stop spending once Tier 4 is locked. The same Mithril or Refined Fire Crystals you'd burn chasing KoI top-100 will score more total value deployed during SvS preparation instead.

Ranking Pushes Are Account-Specific

Top 100 in-state and top 1,000 cross-state are real reward brackets, but the point cost of climbing into them is not predictable from published sources and depends on your state's competition. Accounts that secure all 14 medals first, then evaluate ranking rewards based on the day's leaderboard pace, will generally make better resource decisions than accounts that commit to a ranking push on day one.


The Medal Budget Decision

With up to 14 medals available per event, the central question is how to spend them. Medal shop contents and costs shift between iterations, but the priority framework is stable:

Priority 1 — Featured Hero Shards (If Building That Hero)

If the featured hero is one you're actively building, shards come first. KoI is one of the few non-paid sources for current-generation hero shards, and the window closes when the generation rotates. Missing it means waiting for the hero to appear in Hall of Heroes or other post-rotation sources, which are typically slower and more expensive.

Priority 2 — Mythic Skill Manuals

If the featured hero is already maxed or not relevant to your build, Mythic Skill Manuals are the next-highest scarcity item. They drive hero skill upgrades that directly impact SvS, Bear Hunt, and Foundry performance — the systems where marginal hero power matters most.

Priority 3 — General Accessory Construction Contracts

Only relevant for accounts engaged with Daybreak Island. If you're actively progressing Island accessories, contracts are scarce enough to take. If Daybreak Island isn't on your radar yet, skip these entirely.

Priority 4 — Everything Else

Island Scrolls, Speedups, and commodity materials fill out the shop. Take them if higher-priority items are exhausted or if your medal budget has leftover capacity after the items above are claimed.

[!WARNING] Don't leave medals unspent. Even low-priority shop items are better than letting medals expire at event end. If you can't decide, speedups are the safest default — they never lose value and are always deployable.


What Requires In-Game Verification

Several aspects of KoI rewards are not reliably documented in advance and need to be checked in the live event screen each cycle:

  • Medal shop costs and quantities. Specific item costs in medals, and the quantities awarded per purchase, vary by event iteration. Published cost tables are not currently reliable.
  • Ranking reward contents. Exact gem amounts, shard counts, and material quantities at each rank tier within the top 100 and top 1,000 brackets are not reliably documented.
  • Mithril point value. Reported as either 144,000 or 40,000 points per use across community sources, with no official confirmation. The gap is large enough to materially change Combat Training day planning. Verify in the in-game scoring screen before committing.
  • Recurrence schedule. Sources variously report KoI as bi-weekly, monthly, or alternating with State of Power. The actual cadence is not predictable enough to plan around — check the event calendar each cycle.
  • Day 6 scoring activities. Older guides describe Day 6 as a Lucky Wheel day; current sources describe it as Combat Training. The eligibility list for Day 6 may have shifted in a past update.
  • Featured hero identity. Rotates by generation. Confirm which hero is featured in your current cycle before committing shard-related medal purchases.

[!NOTE] The pattern across these items is consistent: KoI's structure is stable, but its specific values shift between iterations. The reliable way to plan is to confirm the current cycle's numbers in-game on Day 1, before resource commitments are locked in.


FAQ

How many Medals of Honor can I earn per event? Up to 14 — two per day across seven days. They drop from the 3rd and 4th daily milestone tiers. Missing a single day costs you 2 medals with no way to recover them later.

Are milestone rewards competitive? No. Milestones are threshold-based — every player who reaches the required point total receives the reward. They are the most reliable income stream in the event.

What's the difference between Stage Ranking and Total Ranking? Stage Ranking pays out daily based on that day's points (top 100 in-state). Total Ranking pays out at event end based on cumulative points across all 7 days (top 100 in-state). Total Ranking bundles are typically larger.

Should I chase ranking or milestones first? Milestones first. Secure all 14 medals, then evaluate whether the marginal ranking rewards justify further resource expenditure. For the full strategic framework, see the King of Icefield Complete Walkthrough.

Do Gem-purchased speedups count toward scoring? No. Only standard speedup items generate points. This is the single most common scoring error among intermediate players.

How do I qualify for Cross-State Personal Ranking? Finish in the top 1,000 chiefs across the 6 matched states. The exact point floor is not reliably documented and likely varies by state generation. Treat it as bonus income for accounts already pushing in-state rankings.

Does the medal shop carry the same items every cycle? No. Costs, quantities, and available items shift between iterations. Always check the live shop before committing medals.

Which hero shards are in the medal shop? The featured season hero, which rotates with each generation. Confirm the current hero in-game — a featured hero you already have maxed changes whether shards are worth prioritising.

Should I save resources for State of Power instead of pushing KoI rankings? For most players, yes. Complete milestone tiers to collect medals, then preserve major stockpiles — Mithril, Refined Fire Crystals, large speedup banks — for State of Power, which uses overlapping scoring categories with different reward structures. The marginal ranking rewards in KoI rarely justify the resource expenditure required to climb past secured medal tiers.


Key Takeaways

  • Five reward streams run in parallel. Milestones, medal shop, Stage Ranking, Total Ranking, and Cross-State Personal Ranking each pay independently. Know which are realistic for your account.
  • Milestones are the floor; rankings are the ceiling. Clear all Tier 4 milestones to lock in 14 medals before spending resources on ranking pushes.
  • Medals of Honor are the core currency. Up to 14 per event, gated behind Tier 3 and Tier 4 milestones. Missing a day costs 2 medals permanently.
  • Featured hero shards are S-tier if you're building that hero. KoI is one of the few non-paid sources for current-generation hero shards. The window closes when the generation rotates.
  • Mythic Skill Manuals are the default priority if shards aren't needed. Persistent bottleneck, concentrated supply in the medal shop.
  • Don't leave medals unspent. Even low-priority shop items beat letting medals expire.
  • Medal shop contents shift between iterations. Check costs and quantities in-game before committing.
  • Preserve major stockpiles for State of Power unless ranking rewards specifically justify the spend in KoI.