Whiteout Survival Defeat Nearby Beasts Guide [2026] — Stamina Math, Rally Strategy & Milestone Planning
Whiteout Survival Defeat Nearby Beasts Guide [2026] — Stamina Math, Rally Strategy & Milestone Planning
Defeat Nearby Beasts is one of those events that looks simple — kill things, earn points, collect rewards. And mechanically, it is simple. The complexity sits in the stamina budget. You have a 200-stamina cap, a roughly 2-day window, and four milestone tiers that can demand up to 800 stamina if you're going the solo route. The gap between the cap and the target is the entire planning problem.
This guide breaks down the point sources, the stamina math, Gina's stamina reduction impact, and the solo vs. rally decision that shapes how efficiently you clear the milestones.
[!NOTE] This event is distinct from Bear Hunt / "Beast Hunting" alliance feature. The two share enemy types but track participation separately, and the personal event does not appear to impose alliance-tenure requirements.
Quick Reference
| Field | Value |
|---|---|
| Runtime | ~2 days per occurrence |
| Cadence | Roughly every 2 weeks; not strictly fixed |
| Solo Beast points | 1 point per defeat (Lv. 1–30) |
| Solo Beast stamina | 10 per attack |
| Polar Terror rally points | 3 points per completed rally (initiator) |
| Polar Terror rally stamina | 25 per initiation |
| Rally joiner stamina | 0 |
| Rally joiner points | Unconfirmed — verify in your state |
| Milestones | 4 tiers at 1, 30, 50, and 80 points |
| Stamina cap | 200 |
| Storehouse drops | Twice daily (12:00 UTC, 24:00 UTC) |
| Common overlap | State vs State "Beast Slay" phase |
Core Mechanics
All numerical figures referenced elsewhere in the guide originate in this section.
Point Sources
| Action | Points | Chief Stamina |
|---|---|---|
| Solo Beast defeat (Lv. 1–30) | 1 | 10 |
| Polar Terror rally (initiator, on completion) | 3 | 25 |
| Polar Terror rally (joiner) | see note | 0 |
[!WARNING] Whether rally joiners receive the 3 points is not clearly defined — the 3-point award is reliably tied to the act of initiating and completing a rally. Treat joiner points as unconfirmed until verified in your own state. Test on the first day by joining a rally and checking your point counter before and after.
Milestones
Four reward tiers exist at 1, 30, 50, and 80 points. The 80-point threshold is the maximum milestone. State-wide ranking rewards are awarded separately based on final totals.
Stamina
- Cap: 200 (natural regeneration above this is lost)
- Storehouse drops: Twice daily at 12:00 UTC and 24:00 UTC — uncollected drops are lost when the next drop arrives
- Cost reduction: Gina's Endurance Training expedition skill reduces stamina costs for any march she joins
Gina's Endurance Training
Gina is the only hero with a verified, event-relevant impact. Her Endurance Training expedition skill reduces stamina cost on any march that includes her — the reduction applies whether her combat contribution is significant or not. She only needs to be present.
| Skill Level | Reduction | Stamina Multiplier |
|---|---|---|
| 1 | 10% | 0.90× |
| 2 | 12% | 0.88× |
| 3 | 15% | 0.85× |
| 4 | 18% | 0.82× |
| 5 | 20% | 0.80× |
At max level (5), a solo Beast attack costs 8 stamina (down from 10) and a Polar Terror rally initiation costs 20 stamina (down from 25).
[!TIP] Gina doesn't need to contribute meaningful combat damage — she just needs to be in the march. Slot her into every hunting and rally march for the duration of the event, regardless of whether your PvE lineup would normally include her.
Reaching the Milestones
The table below shows the stamina required to reach each milestone using a single point source. Mixed approaches fall between these extremes.
| Milestone | Solo Beasts Only | Rally Inits Only | Solo + Gina (Lv 5) | Rally Inits + Gina (Lv 5) |
|---|---|---|---|---|
| 1 point | 10 | 25 | 8 | 20 |
| 30 points | 300 | 250 (10 rallies) | 240 | 200 |
| 50 points | 500 | 425 (17 rallies) | 400 | 340 |
| 80 points | 800 | 675 (27 rallies) | 640 | 540 |
Rally figures use the smallest whole number of completed rallies that crosses the milestone (10 rallies = 30 points; 17 rallies = 51 points; 27 rallies = 81 points).
Joining rallies started by alliance members costs 0 stamina, making it the most efficient form of participation if joiner points are awarded.
The Stamina Gap
The cap of 200 means you can carry at most 200 stamina into the event. Everything beyond that must come from regeneration during the event, items spent during the event, or rally joins (which are free). The gap between starting cap and milestone is the cleanest single number for budgeting:
| Target | Gap Above Starting Cap |
|---|---|
| 80 points via solo Beasts | 600 |
| 80 points via rally inits | 475 |
| 80 points via solo + Gina Lv 5 | 440 |
| 80 points via rally inits + Gina Lv 5 | 340 |
This is the additional stamina you need to acquire during the 2-day window through regeneration, Storehouse drops, items, or VIP Shop purchases — independent of how full your reserves are at the start.
[!IMPORTANT] Even the cheapest path to 80 points (rally inits with Gina Lv 5) requires 340 stamina beyond the starting cap. That means natural regeneration and Storehouse drops alone must cover a significant portion. Don't enter the event with a half-empty stamina bar.
Stamina Sources
Beyond natural regeneration, stamina can be acquired through:
- Storehouse drops — twice daily at 12:00 UTC and 24:00 UTC. Each drop expires when the next drop arrives.
- Hunter Pouches — granted during Gina's Revenge events.
- Ultra Value Monthly Card — daily stamina allotment.
- VIP Shop — purchasable with gems.
- Event rewards — granted across various other events.
Stamina items can be held in inventory and used during the event window rather than consumed in advance — this is the better practice when the event is approaching.
Strategy: Solo vs. Rally
| Factor | Solo Beasts | Rally as Initiator | Rally as Joiner |
|---|---|---|---|
| Points per action | 1 | 3 | Uncertain |
| Stamina per action | 10 | 25 | 0 |
| Stamina per point | 10 | ≈ 8.3 | 0 (if scored) |
| Coordination required | None | Alliance rally setup | Active rallies to join |
| Combat difficulty | Lower (Lv. 1–30 Beasts) | Higher; rally must clear target | Same as initiator |
| Best for | Solo players, casual play | Mid-effort with active alliance | Optimal if joiner points exist |
Initiating Polar Terror rallies is the more stamina-efficient solo play (≈8.3 per point versus 10), provided the rally has the strength to win — a failed rally with non-refunded stamina is the worst outcome on the board.
Joining rallies started by alliance members is the most efficient option overall if joiner points exist.
Solo Beast hunting on Lv. 1–30 targets remains the reliable fallback for solo players or alliances without Polar Terror coordination. Beasts can be located via Intel missions if natural spawns nearby are scarce.
[!CAUTION] A failed Polar Terror rally costs 25 stamina (20 with Gina at Lv 5) for zero points — the worst single outcome available. Only initiate rallies you're confident will win. Reports conflict on whether stamina is returned when a rally fails; treat it as non-refundable.
Pre-Event Preparation
In the 1–2 days before the event opens:
- Stop spending stamina on non-event activity once you near the 200 cap. Anything regenerated above the cap is wasted.
- Hold Hunter Pouches, monthly card allotments, and any stamina items in inventory — do not consume them in advance.
- Confirm Gina is slotted into the marches you plan to use for hunting and rallies. The reduction does not apply if she is absent.
- Check that Auto-Join is enabled and configured to participate in Polar Terror rallies if you intend to capture rallies passively.
- Coordinate with your alliance on Polar Terror rally timing — particularly the active hours when several members will be online to fill rallies quickly.
During-Event Execution
Throughout the active window:
- Claim Storehouse drops promptly. The 12:00 UTC drop is lost if not collected before 24:00 UTC, and vice versa.
- Prioritise joining alliance Polar Terror rallies if joiner points are awarded in your state — these cost 0 stamina.
- If joiner points are not awarded, initiate rallies yourself for the better stamina-per-point ratio (≈8.3) compared to solo hunts (10).
- Default to solo Beast hunts when no rally is available and you have stamina to spend.
- Avoid letting stamina sit at the cap during the event — every minute at 200 is regeneration lost.
Auto-Join and Alliance Coordination
The base-game Auto-Join feature lets your march automatically enter eligible Alliance rallies, including Polar Terrors, without manual input. This is the standard tool for capturing rally participation while offline or occupied during the 2-day window.
The trade-off: Auto-Join takes whichever eligible rally fires first, which means your march is committed for the rally duration once it joins, regardless of whether a higher-priority opportunity appears. For this event the distinction rarely matters — every successful Polar Terror rally scores the same — but it can be relevant if you also want your march available for non-event purposes.
For active rally initiation, alliance coordination on rally timing matters because rallies need participants to launch successfully. Coordinated event windows where multiple members are simultaneously online to fill rallies are meaningfully more productive than scattered solo initiations.
SvS Overlap
When this event coincides with the State vs State "Beast Slay" phase, the same hunting actions may serve both scoring systems. What SvS Beast Slay actually scores — and at what rate — is a function of SvS event mechanics rather than this event, and varies by SvS schedule. If both events are running, check your SvS event UI to confirm which actions are scored before committing stamina.
[!TIP] Stamina spent during overlapping windows works harder than stamina spent on either event alone. Some players time their stamina conservation cycle around the dual window rather than around this event in isolation — if you know SvS Beast Slay is coming, that's the window to front-load your hunting.
Common Mistakes
Entering the event with stamina below the cap. Every point of stamina below 200 at event start is a point you need to make up through regeneration or items. Cap out before the event opens.
Missing Storehouse drops. Each drop expires when the next one arrives. Missing even one 12:00 UTC drop permanently removes that stamina from your event budget.
Initiating rallies that can't win. A failed rally costs 25 stamina (20 with Gina Lv 5) for zero points. Only initiate rallies your alliance can reliably clear.
Leaving Gina out of the march. Her stamina reduction applies passively by being present — she doesn't need to deal damage. Forgetting to slot her in costs 2 stamina per solo hunt and 5 per rally initiation at max skill level.
Spending stamina items before the event. Hunter Pouches and other stamina items are more valuable consumed during the event window than in the days before it. Hold them.
Ignoring rally joins because "they might not count." If joiner points work in your state, they are the dominant strategy at 0 stamina per point. Test it on day 1 — one rally join and a point-counter check is all it takes.
Treating this event as interchangeable with Bear Hunt. They share enemy types but track participation separately. Progress in one does not count toward the other.
Open Questions
These behaviours are not consistently defined. Each carries a strategic implication worth understanding before the event opens.
Stamina refunds on failed rallies. Reports conflict on whether stamina is returned when a Polar Terror rally cannot defeat the target. Strategic implication: treat rally initiation as a non-refundable cost and only initiate rallies you are confident will win.
Points to rally joiners. Initiating a successful rally clearly awards 3 points; whether joiners also receive points is not explicitly confirmed. Strategic implication: if joiner points exist, joining is the dominant strategy at 0 stamina per point. Test in your state on day 1.
Auto Hunting contribution. Auto Hunting (Ultra Value Monthly Card) automates Beast defeats while online; whether those defeats count toward the event total is not explicitly stated. Strategic implication: if it counts, the monthly card meaningfully accelerates progress with no additional input. Check your point counter before and after a known auto hunt.
Polar Terror level cap for points. Beast eligibility is reliably Lv. 1–30. The corresponding cap for Polar Terrors is unclear — some reports cite Lv. 1–8, others omit a limit. Strategic implication: stick to lower-level Polar Terrors where cap reports converge, and experiment with higher-level targets only if you can afford the stamina if they don't pay out.
FAQ
How many points do I need for the maximum milestone? 80 points. The four milestone tiers are at 1, 30, 50, and 80 points.
What's the most stamina-efficient way to reach 80 points? Joining alliance Polar Terror rallies — if joiner points are awarded, it costs 0 stamina. If not, initiating rallies with Gina at Lv 5 costs approximately 540 stamina for 80 points, versus 640 for solo hunts with Gina or 800 without her.
Does this event overlap with State vs State? Frequently, though not every cycle. When both are running, the same hunting actions may score in both events. Check the SvS event UI to confirm.
Is this the same as Bear Hunt? No. They share enemy types but are tracked separately. Progress in one does not count toward the other.
Do I need Gina for combat, or just for stamina? Just stamina. Her Endurance Training skill applies as long as she's in the march — her combat contribution is irrelevant for the reduction.
What happens to unused stamina items after the event? They stay in your inventory. Stamina items don't expire with the event — but stamina above the 200 cap is lost to regeneration overflow, so don't over-consume.
Key Takeaways
- The event is a stamina budgeting problem. The 200 cap vs. the 800 stamina needed for max milestone (solo route) is the core constraint. Everything else is routing.
- Slot Gina into every march. Even at Lv 1 Endurance Training, she saves 10% stamina per action. At Lv 5, she saves 20% — the difference between 800 and 640 stamina for 80 points solo.
- Rally initiation is more efficient than solo hunts. ≈8.3 stamina per point vs. 10 — but only if the rally wins. Failed rallies are the worst outcome.
- Test joiner points on day 1. If they work, joining rallies at 0 stamina per point is the dominant strategy. If they don't, switch to initiation.
- Claim Storehouse drops immediately. They expire when the next drop arrives. Missing one is permanent stamina loss.
- Hold stamina items for the event window. Consuming Hunter Pouches and monthly card allotments during the event is strictly better than using them before it.
- SvS overlap is the highest-value window. When both events run simultaneously, the same stamina does double duty.