Whiteout Survival: Cloris Guide [2026]
Most new players either over-invest in Cloris or ignore her completely. Both are mistakes. She is not a hero you build for combat — she is infrastructure. Like a well-placed Hunter's Hut or an efficient rally schedule, a properly built Cloris quietly generates value every hour you play, whether you are online or not. This guide explains exactly what she does, how far to push her, and when to stop.
Quick Reference
| Question | Answer |
|---|---|
| What is Cloris for? | Meat gathering (map) and Hunter's Hut output |
| When is she available? | Day 1 on all servers |
| Rarity / Class | Rare (blue) / Marksman / Growth |
| Shards to unlock | 10 Rare Hero Shards |
| Shards to max (5★) | ~1,065 Rare Hero Shards total |
| Skill priority | Predator → Top Hunter → Exploration skills |
| Gear slots | 4 (Goggles, Gloves, Belt, Boots) |
| Max stars | 5 |
| When to stop investing | Once Predator and Top Hunter are at the level your star cap allows |
| When to replace her | In combat and Exploration roles — not in gathering |
Hero Profile
| Attribute | Value |
|---|---|
| Rarity | Rare (blue) |
| Class | Marksman |
| Subclass | Growth |
| Generation | 1 (available from server day 0) |
Cloris is a Growth-subclass hero, which means her kit is oriented entirely around resource production and gathering efficiency rather than troop strength or combat output. Her Marksman classification determines which troops she leads most naturally on the map, but her value has nothing to do with what happens in battle — it has everything to do with what she collects before battle is ever relevant.
She is one of four Rare heroes in the game alongside Eugene, Charlie, and Smith, available from the moment your server opens, and she is the only hero in that group whose Expedition skills directly accelerate one of the game's most consistently scarce resources: meat.
How to Unlock Cloris
Cloris requires 10 Rare Hero Shards to unlock — the standard threshold for all heroes regardless of rarity. Rare Hero Shards are blue and are specific to the four Rare heroes. They cannot be applied to Epic or Mythic heroes, and Epic or Mythic shards cannot be used for Cloris.
Sources for Rare Hero Shards:
- Hero Recruitment (using recruitment items from the Hero Recruitment building)
- Intel Missions (dispatched from the Lighthouse)
- Exploration (PvE mode rewards)
- Shops and events
Because Cloris is available from day one and shards accumulate naturally through routine play, most players unlock her without deliberate effort. The investment decision is not whether to unlock her — it is how far to ascend her.
Skills
Cloris has four skills: two Exploration Skills and two Expedition Skills. Understanding the difference between these categories is fundamental to building her correctly.
Exploration Skills are active only in battles where heroes fight without troops — Exploration mode, Arena, and Lighthouse missions. They govern her personal combat stats and damage output in those contexts.
Expedition Skills are active when Cloris leads troops. They apply to map gathering, Polar Terror attacks, and PvP marches. For a Growth hero, this is where real value lives.
Exploration Skills
Rain of Arrows — Area-of-effect damage Cloris fires into a group of enemies, dealing damage based on a percentage of her Hero Attack stat. This is her primary damage dealer in Exploration and Arena contexts.
| Skill Level | Damage (% of Attack) |
|---|---|
| 1 | 180% |
| 2 | 198% |
| 3 | 216% |
| 4 | 234% |
| 5 | 252% |
Hunter's Mark — Single-target damage amplifier Marks one enemy, increasing all damage that target receives from any source during the battle. The effect benefits the full party in multi-hero encounters.
| Skill Level | Damage Increase to Target |
|---|---|
| 1 | 10% |
| 2 | 15% |
| 3 | 20% |
| 4 | 25% |
| 5 | 30% |
Expedition Skills
Top Hunter — Hunter's Hut city output Increases the output rate of your city's Hunter's Hut. This buff is passive — it applies continuously regardless of whether Cloris is deployed, marching, or idle. That makes it one of the most efficient buffs in her kit: it generates value at all times, not only when you are actively managing her.
| Skill Level | Hunter's Hut Output Increase |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
Predator — Meat gathering speed on the map Increases the speed at which Cloris's march collects meat from map tiles. This is her defining skill and the core reason to invest in her at all. Meat is a resource with sustained demand throughout the game — it feeds troops, fuels development, and is consumed faster than most buildings can produce it. Predator directly compresses the time your marches spend on gather tiles, which means more trips, more meat, and less idle time per hour.
| Skill Level | Meat Gathering Speed Increase |
|---|---|
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
Skill Progression
Skill levels are capped by Star Level. Investing manuals into a skill above your current star cap is not possible — the upgrade locks until the prerequisite is met.
| Skill Level Cap | Required Star Level |
|---|---|
| Level 1 | Star 0 (Exploration 1 only) |
| Level 1 | Star 1 (Exploration 2, both Expedition skills) |
| Level 2 | Star 1 |
| Level 3 | Star 2 |
| Level 4 | Star 3 |
| Level 5 | Star 4 |
Upgrading Predator and Top Hunter requires Rare Expedition Skill Manuals. Upgrading Rain of Arrows and Hunter's Mark requires Rare Exploration Skill Manuals. These are separate manual types and cannot substitute for each other.
Manual cost to max each skill:
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Per-Skill Total |
|---|---|---|---|---|---|
| 0 | 10 | 30 | 50 | 75 | 165 |
Maxing all four skills requires approximately 660 manuals split across both types. In practice, most players prioritize Expedition Skill Manuals for Cloris and divert Rare Exploration Skill Manuals toward combat heroes who benefit more from them.
Star Level Ascension
Each of Cloris's five star levels contains six tiers that must be completed in sequence. Tier completion requires Rare Hero Shards, and the cost per tier escalates steeply as you approach the maximum.
| Star Level | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Level Total |
|---|---|---|---|---|---|---|---|
| Unlock | 10 | — | — | — | — | — | 10 |
| 1 → 2 | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2 → 3 | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3 → 4 | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4 → 5 | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5 (max) | 100 | 100 | 100 | 100 | 100 | 100 | 600 |
| Grand Total | ~1,065 |
The full unlock-to-max cost sits at approximately 1,065 shards based on community data, with minor variation reported across sources. The path from 4★ to 5★ alone accounts for more than half the total shard investment — 900 shards across both star levels — which is the primary reason most players stop ascending Cloris at 4★ and redirect surplus shards toward Epic or Mythic heroes.
Hero Level
Hero level is a separate progression axis from star level and is capped by your Furnace Level. XP can accumulate freely, but it cannot push Cloris past the ceiling your Furnace permits. Hero XP comes from Exploration missions, events, and dedicated XP items.
Furnace-level breakpoints apply equally to all heroes, so raising Cloris's level is not a Cloris-specific investment — it is a consequence of general city progression.
Gear
Cloris supports 4 gear slots: Goggles, Gloves, Belt, and Boots. This is the standard loadout for all Rare heroes. Epic and Mythic heroes unlock additional gear slots, which is one of several structural advantages higher-rarity heroes carry into the mid and late game.
Gear improves Cloris's Exploration combat stats — Hero Attack, Defense, and Health — which benefits her in Arena and Exploration mode. It does not affect her Expedition skill buffs, which are fixed by skill level alone.
Exploration Stats at Maximum Development
| Stat | Maximum Value |
|---|---|
| Hero Attack | 1,752 |
| Hero Defense | 2,220 |
| Hero Health | 10,822 |
These ceilings reflect a fully developed Cloris in Exploration contexts. They are useful benchmarks for Arena team planning in the early game, but they become less relevant as Epic and Mythic heroes — with substantially higher stat ceilings and more gear slots — enter your roster.
Strategic Depth: Building Cloris Correctly
The Right Frame
Cloris is not a hero you evaluate by her combat power ranking. Tier lists that place her in the lower brackets are accurate — but those rankings measure combat utility, and combat is not what she does. The correct frame is resource efficiency: how many additional meat tiles does a properly built Cloris clear per day compared to sending a combat hero to gather? That delta, sustained over weeks of play, translates directly into troop training speed, building upgrades, and development pacing.
Treating her as a failed combat hero is the most common misreading of her kit. She was never designed to fight. She was designed to feed.
Ascension Decisions
Unlock to 1★ is automatic for most players. The shard cost is minimal at 20 total, and reaching 1★ activates both Expedition skills at Level 1 — which is when Predator goes live.
1★ to 2★ costs only 10 additional shards and unlocks skill Level 2 across all four skills. This is the most cost-efficient ascension step in her entire progression path and should be a priority for any player relying on her for gathering.
2★ to 3★ (40 shards) and 3★ to 4★ (115 shards) unlock skill Levels 3 and 4 respectively. Both are worthwhile if your shard supply supports them — Predator at Level 3 (15% gathering speed) and Level 4 (20%) represent meaningful compounding gains over her base state, and the shard costs remain reasonable relative to return.
4★ to 5★ costs 300 shards and unlocks only skill Level 5 — a final 5% increment across all skills. At this point the efficiency curve has flattened sharply. For most players, 300 Rare Hero Shards are more valuable redirected toward Epic hero development. Push to 5★ only if your Epic roster is already in good shape and shard surplus is genuine.
Skill Investment Priority
Predator first. Every manual invested here directly reduces gather trip duration. Compound this across dozens of marches per day over a server season and the output difference is substantial — not in any single trip, but in aggregate.
Top Hunter second. Passive output with no deployment dependency. Once levelled, it works continuously in the background — during events, during shield periods, while you sleep. This is the most hands-free value in Cloris's entire kit.
Exploration skills last, and conditionally. Rain of Arrows and Hunter's Mark are genuinely useful during the early game when hero depth is shallow and Exploration progression is gated by available combat power. Once stronger heroes are available to lead Exploration, divert Rare Exploration Skill Manuals toward them. Cloris's combat skills can safely remain at lower levels for the rest of her career.
When to Stop Using Cloris
Cloris does not retire — she changes role. The moment a stronger combat hero becomes available, she should be moved out of Exploration and Arena lineups without hesitation. Her gathering role, however, is not automatically replaced by Epic combat heroes: Gina, Bahiti, and similar heroes carry combat and troop buffs, not gathering speed buffs. Cloris remains your best dedicated meat-gathering hero until a Growth-focused Epic or Mythic option enters your roster.
The practical answer for most players: keep Cloris in gathering marches for as long as meat is a meaningful constraint — which for many players spans the entire first year of server development.
Closing Assessment
Cloris works best when you understand exactly what she is. She is not a combat asset who happens to gather. She is a gathering specialist who supplements early combat when nothing better is available. Build her to do one thing well — send her to gather meat on a tight, consistent schedule — and do not measure her against standards she was never designed to meet.
Invest in Predator and Top Hunter. Stop ascending at 4★ unless shards are abundant. Let stronger heroes take over Exploration. Keep her on gather tiles. That is the entire strategy, and it is more effective than most players realize.